![]() |
|||||||||||||
| Home | Battles | Miniatures | Rules | ||||||||||
Nevershall Pass
Introduction
This battle represents the outcome of turn 3, in which Chaos (Edward) and Empire (Andrew) agree to a mutual non-agression pact, allowing them to team up and attack my High Elf nation. (This is what happens when you're late to the game!) As a result, this game is a 2500-point High Elf army vs. 1250-point Empire army and a 1250-point Chaos army. Like last time, we set up a digital camera on a tripod so that we could faithfully record the game. I've assembled these pictures into two slide shows, dividing the game into two parts. If you're keen to get to the animations, scroll no further, go straight to Part I. The BattlefieldAndrew and I really enjoyed the amount of hills we used in the last game, so we did the same here. We rolled 6D6 to see how many hills we would place, and 3D6 to see how many trees - far more forest than in the last game. In addition to the forest, we wound up with three impassable cliffs (two of them face away from the camera, but they're there!) This was a return to the densely packed battlefields we've been playing on lately, and maneuvering really required careful thought.
We rolled randomly to determine which side we would start on, and I wound up in the east this time (the camera faces north). Andrew brought out some foamcore stand-up boards, and we arranged them to allow real hidden deployment. The Empire-Chaos Army
The High Elf Army
With the help of some Orc proxies, I was able to correct this and selected three full infantry brigades, two full cavalry brigades (one Reavers, the other mostly Silver Helms), and two half-brigades of eagles and bolt throwers. I deployed in the east - from north to south (which is left to right in the picture):
Now.. on to the battle!
| |||||||||||||
All
of this crap is Copyright © 2000-2006 Michael
Prescott except |
|||||||||||||