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Slippery Mountain: Turn 4

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Here's where I learn my lesson about initiative charges. Units whose brigade has been broken can charge just fine. His knights rally, swarming my two units of Silver Helms and Dragon-riding Hero. He tops up the assault with two Heroes, one on a Griffon. The Helms, surrounded, quickly collapse.

At this point it becomes clear just how bad a choice not attacking the cannons was. The Eagles have died anyways (as they would have done had they faced the Flagellants right away, attacking the cannons), but the cannons still stand. The cannons open up at my northern unit of infantry, firing clear across the forest in between them, and drive the infantry off the mountain. The Flagellants come screaming down the hill and butcher the Eagles in a single round of combat.

Things are looking grim, as my army has just lost most of its punch. I pull the Reavers north to shoot at the triumphant Knights coming over the mountain top, but they pull back without serious injury.

Some dignity was salvaged, as I anticipated his Flagellants' eventual charge into my flank, and began moving my two units of Bolt Throwers back around the copse to meet them.

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