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Slippery Mountain: Turn 3 - Battle is Joined

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After reviewing the pictures, I see that turn 3 was the defining moment of the battle. Andrew made a bold advance with his Knights, but they stopped at the crest of the ridge. His pistoliers moved up also, but they were still too far to affect anyone. The rest of his army failed to move.

I chose this moment to strike. Sensing that his knights were exposed, I swung my Reaver brigade and the accompanying infantry brigade to the south, to shoot at the Knights with 15 dice of archery. Meanwhile, the general spurred the Silver Helms to make a daring charge over the crest of the mountain. The top of the mountain blocked Because of the line of sight, it was three moves, needing a 10, 9, and then a 7.

If they had connected, they would have wiped out two units of Knights easily, but I failed the third roll leaving them useless, within a stone's throw of the enemy. I plainly had no idea what trouble I was in, because I joined them with my Dragon-riding Hero so he could add fire-breath to the archery volley.

In the north, I made my third mistake of the turn, choosing the poorer of two targets for my Eagles - his infantry brigade. It was either that or his cannons, which were flanked by Flagellants. With 5 attacks, I felt they'd make mincemeat of my eagles, and I shied away. The Eagles took down three units infantry, but at the end of Turn 3 they were still sitting helplessly within initiative charge range of the madmen.

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